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Economyv1.0.0

BusinessesCore

BusinessesCore lets players create, manage, and grow their own businesses: workers, orders, upgrades, a live leaderboard, reviews, and a sleek in-game UI. Plug in additional module packs to unlock new business types.

BusinessesCore
⚠️
Early development - This plugin is actively being built. Bugs and rough edges are expected. We're fully committed to supporting every customer - join our Discord and we'll sort out any issue personally.
Module-based · Fully Configurable · Production Ready
∞
Businesses
5★
Rating system
2+
Module packs
ECS
Native Hytale

Everything you need,
nothing you don't.

A complete economy layer built natively on Hytale's ECS. No performance hacks, no workarounds.

Business Lifecycle

Create a business, hire workers, set a warp, manage your balance, and grow through upgrade tiers. All in-game with no config file editing needed.

Worker Management

Hire, fire, promote, and demote players. Workers toggle on/off service and receive orders while staying in position, verified by real movement checks.

Order System

Customers place orders, workers accept and complete them. A live HUD progress bar tracks task time. Orders support quantity selection and configurable pricing.

Reviews & Ratings

Customers rate businesses 1–5 stars after receiving their order. Average rating is displayed on the business dashboard and browse screen.

Live Competition

Admins start timed competitions where businesses race to earn the most balance. The winner is announced server-wide with a broadcast message.

Admin Tooling

Full admin panel UI: view all businesses, manage any business, delete, set managers, adjust balances, and monitor active orders at a glance.

Native Hytale UI

Every screen is built with Hytale's native custom UI system: glass cards, smooth transitions, scrollable lists, modal confirmations, and dropdown pickers.

Customer Messaging

Customers contact a business and send a message. Workers see an inquiry banner on their dashboard and reply with quick preset responses.

Anti-Exploit Built-In

Worker movement is monitored during active tasks. If a worker strays from position they are teleported back automatically. No idle-farming exploits.


Module-based.
Expand at will.

The core plugin handles all business logic. Modules add new business types, each as a standalone add-on you download separately and drop into your server. All modules are open source - browse them on GitHub.

Food Shop

Add-on

Sell food items to players. Workers prepare orders, which are delivered to customers on completion.

Fully configurable JSON menu: add any Hytale item ID
Quantity selection per order (e.g. order 5× kebabs)
Timed preparation phase with progress HUD
Items delivered directly to customer inventory
Per-item level gating via MinLevel setting

Tool Repair Shop

Add-on

Let players drop their damaged tools for repair. Configurable service tiers with per-item pricing.

Configurable service tiers (name, price, duration)
Customer drops items; each drop is validated on arrival
Only damageable tools accepted (maxDurability > 0)
Items returned fully repaired to customer
Per-tier level gating via MinLevel setting

Enchanter's Workshop

Coming Soon

Players bring their gear and choose an enchantment service. The enchanter works, the magic happens.

Configurable enchantment tiers and pools
Drop-based item intake, same as Tool Repair
Per-tier level gating

The Alchemist's Brewery

Coming Soon

Craft and sell potions, brews, and alchemical concoctions. Configurable recipes and brew times.

Configurable potion/brew menu via JSON array
Timed brewing phase with visual HUD
Per-recipe level gating

More module packs are in active development. Check the add-ons section for the latest releases.


How it works

Three roles, one seamless experience.

01

Customer places order

Walks up to a business warp location, opens /order, selects a service and quantity, and confirms. They wait for a worker to accept.

/order order from nearest business
/business browse find businesses
02

Worker accepts & completes

A worker receives a ping, opens /business orders, and accepts the task. A HUD progress bar counts down while they stay in position.

/business orders view active orders
Movement is monitored during tasks
03

Items delivered, balance earned

On completion, output items go to the customer. The business earns the order price. The customer can then leave a star rating.

/business review <id> <1-5>
Balance tracked per-business

Full command reference

Every command, who can use it, and what it does.

Player Commands
/businessesOpen the main hub - Browse, Leaderboard, My Business, Order Nearby
/business browseBrowse all open businesses
/business warp <id>Teleport to a business
/business contact <id>Message a business owner
/business leaderboardView top businesses
/business review <id> <1-5>Rate a business you visited
/orderOrder from the nearest open business
/order cancelCancel your pending order
/business manualRead the in-game player manual
Manager Commands
/business hire <player>manager only
/business fire <player>manager only
/business ordersworker
/business upgrademanager only
/business setopen / setclosedmanager only
/business setwarpmanager only
/business manual managermanager only
Admin Commands
/business create <name> <module>businesses.admin
/business adminbusinesses.admin
/business competition start/endbusinesses.admin
/business setmanager <id> <player>businesses.admin
/business delete <id>businesses.admin
/money give <player> <amount>businesses.admin
/money remove <player> <amount>businesses.admin
/money set <player> <amount>businesses.admin
/money check <player>businesses.admin
/money bizgive <bizId> <amount>businesses.admin
/money bizremove <bizId> <amount>businesses.admin
/money bizset <bizId> <amount>businesses.admin
/money bizcheck <bizId>businesses.admin
/business reloadbusinesses.admin
/business manual adminbusinesses.admin

Configured in JSON.
No restarts needed.

Every setting, from currency names to per-item prices and upgrade costs, lives in clean JSON config files. Change them, reload, and the server picks them up instantly.

settings.json: economy, max workers, upgrade costs, modules
lang.json: every player-facing message, fully translatable
Module settings: per-item names, prices, IDs, quantities
Database backend: swap between local JSON or remote DB
food-settings.json
{
"CookingTimeMultiplier": 1.0,
"MaxQuantityPerOrder": 5,
"Items": [
{ "Id": "Food_Bread", "DisplayName": "Fresh Bread", "Price": 7.0, "CookSeconds": 25, "MinLevel": 1 },
{ "Id": "Food_Pie_Apple", "DisplayName": "Apple Pie", "Price": 18.0, "CookSeconds": 60, "MinLevel": 2 }
]
}

Frequently asked questions

Do I need all modules?

No. BusinessesCore is the core plugin; it works standalone. Modules (Food Shop, Tool Repair, etc.) are separate downloads that you add only if you want that business type on your server.

Can players run multiple businesses?

Each player can be a member of only one business at a time. This is by design - one business per player, always.

What database backends are supported?

Local JSON storage ships out of the box. The plugin uses an abstracted database provider interface; a remote backend can be swapped in without touching plugin code.

Can I translate all messages?

Yes. Every player-facing message is in a lang.json file. Both the core and each module have their own lang file. MiniMessage format is supported for colors and formatting.

How do upgrades work?

Businesses start at level 1. Managers spend their business balance to upgrade. Each level can unlock higher worker limits, better pricing multipliers, or custom perks defined in settings.

Reviews

No reviews yet. Be the first!

$14.99

✓ Lifetime access to this version

✓ Future updates included

✓ Discord Customer role granted

Documentation

BusinessesCore Docs→

Available Add-ons