BusinessesCore lets players create, manage, and grow their own businesses: workers, orders, upgrades, a live leaderboard, reviews, and a sleek in-game UI. Plug in additional module packs to unlock new business types.

A complete economy layer built natively on Hytale's ECS. No performance hacks, no workarounds.
Create a business, hire workers, set a warp, manage your balance, and grow through upgrade tiers. All in-game with no config file editing needed.
Hire, fire, promote, and demote players. Workers toggle on/off service and receive orders while staying in position, verified by real movement checks.
Customers place orders, workers accept and complete them. A live HUD progress bar tracks task time. Orders support quantity selection and configurable pricing.
Customers rate businesses 1–5 stars after receiving their order. Average rating is displayed on the business dashboard and browse screen.
Admins start timed competitions where businesses race to earn the most balance. The winner is announced server-wide with a broadcast message.
Full admin panel UI: view all businesses, manage any business, delete, set managers, adjust balances, and monitor active orders at a glance.
Every screen is built with Hytale's native custom UI system: glass cards, smooth transitions, scrollable lists, modal confirmations, and dropdown pickers.
Customers contact a business and send a message. Workers see an inquiry banner on their dashboard and reply with quick preset responses.
Worker movement is monitored during active tasks. If a worker strays from position they are teleported back automatically. No idle-farming exploits.
The core plugin handles all business logic. Modules add new business types, each as a standalone add-on you download separately and drop into your server. All modules are open source - browse them on GitHub.
Sell food items to players. Workers prepare orders, which are delivered to customers on completion.
Let players drop their damaged tools for repair. Configurable service tiers with per-item pricing.
Players bring their gear and choose an enchantment service. The enchanter works, the magic happens.
Craft and sell potions, brews, and alchemical concoctions. Configurable recipes and brew times.
More module packs are in active development. Check the add-ons section for the latest releases.
Three roles, one seamless experience.
Walks up to a business warp location, opens /order, selects a service and quantity, and confirms. They wait for a worker to accept.
A worker receives a ping, opens /business orders, and accepts the task. A HUD progress bar counts down while they stay in position.
On completion, output items go to the customer. The business earns the order price. The customer can then leave a star rating.
Every command, who can use it, and what it does.
Every setting, from currency names to per-item prices and upgrade costs, lives in clean JSON config files. Change them, reload, and the server picks them up instantly.
No. BusinessesCore is the core plugin; it works standalone. Modules (Food Shop, Tool Repair, etc.) are separate downloads that you add only if you want that business type on your server.
Each player can be a member of only one business at a time. This is by design - one business per player, always.
Local JSON storage ships out of the box. The plugin uses an abstracted database provider interface; a remote backend can be swapped in without touching plugin code.
Yes. Every player-facing message is in a lang.json file. Both the core and each module have their own lang file. MiniMessage format is supported for colors and formatting.
Businesses start at level 1. Managers spend their business balance to upgrade. Each level can unlock higher worker limits, better pricing multipliers, or custom perks defined in settings.
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✓ Lifetime access to this version
✓ Future updates included
✓ Discord Customer role granted
Documentation
BusinessesCore Docs→Available Add-ons