

Placeable generators that drop what you tell them to, fully configurable in game.
GensCore gives players blocks they place in the world that produce items on a clock. What each one drops, how fast, and what it upgrades into is entirely yours to define.
Generators are a path rather than a ladder. Tiers branch how you lay them out, share one cooldown, and are created and edited from an in game admin hub.
It comes with its own selling side: /sell moves what your generators made, and sell wands carry a multiplier and a use count so you can hand out limited boosts.
Generators you define
Create a generator, choose the block, the drop, the speed and the price, all from an in game editor rather than a config file.
Tiers as a path
Upgrades branch rather than climbing a single ladder, and every tier shares one cooldown so the timing stays predictable.
Selling built in
A /sell command moves what the generators made, priced per drop, with no shop plugin needed.
Sell wands
Hand out a wand with its own multiplier and a limited number of uses, created straight from an admin command.
Limits from permissions
A limit permission decides how many generators a player may place, largest held wins, with an unlimited node for staff.
Tells you what is broken
A check command reports anything misconfigured, and a self test walks every placeholder so the docs cannot drift from the code.
Every command, subcommand, permission and placeholder is listed in the documentation.
/gensYour generators2 subcommands/sellSell what your generators madeAll optional. GensCore loads and runs with none of them installed.
No reviews yet. Be the first!
Checkout on our site is paused right now, but you can still buy and download this plugin from our third-party marketplace listings such as SpigotMC and BuiltByBit.
Buy on SpigotMC✓ Lifetime access to this version
✓ Future updates included
✓ Discord Customer role granted
Documentation
GensCore Docs→At a glance