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CardTale
CardTale Documents
The collection
Probability
Battles
All docs
CardTale DocumentsBattles
CardTale

Battles

Battles are very similar to any other card battling game, to enter a battle you have to place down the battle table and interact with it while having a deck in your hand, the deck has to be full to enter the table.
A deck contains total of 8 slots, 5 unit slots and 3 item slots, the deck is limited to a maxmium of 1 legendary, 1 full art and 1 secret (you can't have more than 1 for any of those rarities.), the deck is also limited to a maxmium of 2 hero cards (this is a unit type, don't mistake it with a rarity. (for more info visit "The collection" page again.)), here is the limits in a table:

Rule

Limit

Legendary

1

Full Art

1

Secret

1

Hero unit

2

Everything else

No limit

The game loop:

The game works in a turn system, after a player finishes a turn, it moves to his opponent.
Each turn has 2 phases, the Action phase (1) and the Combat phase (2).
1: The player can either flip a face down card or apply an item card to a unit, 
applying items is only possible from the 3rd turn and then every 2 turns,
each item has a unique ability, so be carful on which unit you apply it,
flipping face down cards makes them avaiable for attacking in the next turns.
This phase can be skipped if the player doesn't want to do anything.
2: The player can attack with a maximum of 2 cards, the player can only attack with face up
cards that he flipped in previous turns (not one he flipped in the same turn), the player
can attack any of the alive opponent's units, if he attacks a face down card, it will flip
automatically. This is the damage calculation:
Attacker ATK > Defender ATK: (Attacker ATK - Defender ATK) -> Damage dealt to the 
defender's HP
Attacker ATK = Defender ATK: (10) -> Damage dealt to the defender's HP
Attacker ATK < Defender ATK: This is a sacrifice play, the attacker dies instantly
and the defender's ATK is reduced by the attacker HP, defender's HP doesn't chance.
Void units have 0 HP and die to any single attack regardless of damage amount.

The game ends once a player have no cards alive, which means he is the loser,
and the winner will automatically get a random card out of the loser's deck as a reward.

Probability